
Game Projects
The professional games I have worked on with highlights of my individual contributions


Ghostbusters: Spirits Unleashed
IllFonic 2022
Created many unique ghost abilities utilizing Unreal’s gameplay ability system, including multiple types of melee and projectile attacks
Created interactions with objects in the environment. I implemented the ability for ghosts to possess objects and move around in them, hiding from players. As well as being able to haunt objects to move around on their own using Unreal AI behavior trees, and unique abilities for ghosts to pick up and throw objects
Collaborated with tech artists to create damageable fracturing glass and crumbling walls to make dynamic environments
Implemented player stats and optional objectives as part of player progression


Predator Hunting Grounds
IllFonic 2020, XBOX X/S port 2024
Developed many weapons and abilities, including working on the iconic Predator heat vision, Predator player tracking, and melee attacks
Implemented the smart disc and smart dart weapons, predator weapons that are controllable in the air
Created an alternative team death match game mode with capture points as part of a free DLC
Worked on player progression with XP events and added player stat reporting to the backend
Created a system for the Predator leaving behind glowing blood trails after taking damage

Killer Klowns from Outer Space: The Game
IllFonic, 2023
Helped bug fix gameplay and physics issues on the codeveloped project with another studio before launch
Implemented rich presence and client-side cosmetics unlocking

Minecraft Bedrock Edition
Mojang
Built out marketplace functionality for in-game offers and updated servers functionality
Added partnered servers and latency displays to servers UI