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Game Projects

The professional games I have worked on with highlights of my individual contributions 

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Ghostbusters: Spirits Unleashed

IllFonic 2022

Created many unique ghost abilities utilizing Unreal’s gameplay ability system, including multiple types of melee and projectile attacks

Created interactions with objects in the environment. I implemented the ability for ghosts to possess objects and move around in them, hiding from players. As well as being able to haunt objects to move around on their own using Unreal AI behavior trees, and unique abilities for ghosts to pick up and throw objects

Collaborated with tech artists to create damageable fracturing glass and crumbling walls to make dynamic environments

Implemented player stats and optional objectives as part of player progression

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Predator Hunting Grounds

IllFonic 2020, XBOX X/S port 2024

Developed many weapons and abilities, including working on the iconic Predator heat vision, Predator player tracking, and melee attacks

Implemented the smart disc and smart dart weapons,  predator weapons that are controllable in the air

Created an alternative team death match game mode with capture points as part of a free DLC


Worked on player progression with XP events and added player stat reporting to the backend

Created a system for the Predator leaving behind glowing blood trails after taking damage

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Killer Klowns from Outer Space: The Game

IllFonic, 2023

Helped bug fix gameplay and physics issues on the codeveloped project with another studio before launch

Implemented rich presence and client-side cosmetics unlocking

 

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Minecraft Bedrock Edition

Mojang

Built out marketplace functionality for in-game offers and updated servers functionality

Added partnered servers and latency displays to servers UI

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