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Haunted House Builder
Brackeys Game Jam 2026, Feb. 2026
A roguelike builder developed in Unity Engine over the course of a week, for which I was the solo programmer and designer.
It is a game about being the designer of a haunted house to create a frighteningly fun experience for your guests. Players carefully choose rooms to pass increasingly difficult enjoyment, while balancing the fear of guests so they don't get too scared or bored.


Potion Quaffer

Pizza Jam, March 2026
An action roguelike where you invade the mad alchemist's lair and defeat waves of enemies while carefully using potions. Solo developed by me in Unity over the course of a week.
Potions drop over time, and players can identify and drink them with a variety of effects, some wacky like creating low gravity, or making "the floor lava". Potions almost always have negative side effects, so carefully identifying and using potions is key.


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