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Night of the Living Bananas

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Personal Project, June-July 2026

A 2.5D roguelike shooter where you fight waves of bananas, gain unique guns and abilities, scavenge for food, and upgrade your stats to survive. Solo developed by me, in Unity. The game features unique special abilities that are upgraded by completing various actions in game, 8 googly-eyed enemy types, guns with randomized modifiers, and shooting with simulated aiming and recoil.  

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Goblin Quest

Personal Project, April - May 2026
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An idle RPG where you play as a fantasy goblin trying to take down the human empire. Solo developed by me in Unity. The game features combat, skills, equipment management, randomized quests, and multiple layers of permanent upgrades. 

Potion Quaffer

Pizza Jam, March 2026

An action roguelike where you invade the mad alchemist's lair and defeat waves of enemies while carefully using potions. Solo developed by me in Unity over the course of a week.

Potions drop over time, and players can identify and drink them with a variety of effects, some wacky like creating low gravity, or making "the floor lava". Potions almost always have negative side effects, so carefully identifying and using potions is key.  

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Haunted House Builder

Brackeys Game Jam 2026, Feb. 2026

A roguelike builder developed in Unity Engine over the course of a week, for which I was the solo programmer and designer. 

It is a game about being the designer of a haunted house to create a frighteningly fun experience for your guests. Players carefully choose rooms to pass increasingly difficult enjoyment, while balancing the fear of guests so they don't get too scared or bored. 

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